Jun 26, Texicon, Cryx Chris Masters Tournament

Chris plays the Texicon tournament weekend and managed to scrape his way into top 8 for the Masters tourney. First off, holy crap, it was a great Con! Second, so much Ret, Cygnar, Khador and Menoth. Third, Cryx isn't bad!

Mar 19, Area 51 Clash for a Cure Qualifier

Adam plays in a tournament for a Texas Masters Rumble qualifier spot with Rahn and Issyria. After 4 games against pKreoss, Skarre2, Terminus, and Cassius, he claims second place and qualifies for the Masters tournament! Check out the full battle reports here.

Feb 7, LVO, Bret Fogel

  • pGrim Angus
  •  Troll Impaler
  •  Bertt Snowgel (Glacier King)
  • Trollkin scattergunners (min + UA)
  • Krielstone Bearer (min + UA)
  • Croak Raiders (max) x2
  • Gatorman Witch Doctor
  • For IG: Viktor Pendrake + swamp gobbers bellows crew
  • For Masters: Dhunia Knot (couldn’t get them painted for IG in time) 

Runes of War - Stock-standard, you probably know it by now

 

pGrissel was my third for IG, but I never actually played her.

First up was the IG.
Round 1: Emanuel Class with eKrueger/Brad/eMorvahna

This game was recorded, I believe. Essentially, the way this game goes is that eMorv can trivially kill off all the runeshapers, then starts grinding down the heavies, but is really trying to win on deathclock. Runes needs to win before that happens, probably by scenario, since eMorv is basically impossible to catch in melee.

Emon committed pretty hard to the zone on my left, so I swapped Mulg over to the right side, and started clearing that zone over and over - while a Mauler and Runeshaper toed into the other zone and survived incredible amounts of attacks to contest. The game eventually ended when Emon forgot to feat to jam the zone, and I rampaged a stalker out, and killed the three other contesting models to win.


Round 2: Dan Yount with eKrueger/pMorvahna?/Brad


Hah, this is the first of two games I played against Dan this weekend, and the first of two that ended on a stupid early-game assassination (spoilers). Nothing much to learn here, except that Dan’s ultra-aggresive style is actually really good if Runes can only get a single wall (he got up to 5 synergy when I was expecting him to only get 1). Doomy dies trying to bodyblock for a horribly misplaced Janissa.

 

Round 3: Andy with something/something/eKromac

I saw eKromac, he saw I had Runes, so he dropped eKromac tier (with a couple argii, Stalker and Ghetorix) and I dropped Grim.

This game started off very excitingly, when I tried to shoot down a heavy with Beast Lore’d croaks, but it hyper aggressived into melee, and I left it on 3 boxes, and of course the fire went out. Since it was like 4” away from my caster, I was pretty much dead, but a hero croak took a free strike, and killed it - phew!

The rest of the game played out pretty standardly. Grim would Bola a heavy, then the croaks and Glacier king would shoot it to death. Repeat until everything but Kromac is dead (barring a couple of close ranged assassinations from paralysis and crit freeze on the argii guns)
 

 

Round 4: Josh? (I lost my sheet…) with Harby/pSevvy/eFeora

I lost my sheet, so I quickly glanced at his casters and told him I was playing Grim (since he couldn’t make an educated choice about my other lists). He decided to play jack-heavy eFeora, since it had several fire immune models, not least of which, his caster.

This game was super interesting! Between passage and immunity to fire, the croaks were almost useless in the early game, so I just ran them forward, attacking zealots and random support models (and Grim picked off the monolith bearer before they could mini-feat). Whenever he battled, I’d send in the croaks to scratch up the Avatar, then when the Avatar was passaged/enlivened and gazing to try to mess with my movement, I sent in the glacier king to stationary it and finish it off. I then feated with Grim to prevent the judicator from absolutely obliterating my glacier king. He battled this turn, but hand of judgement couldn’t find a spot where his reach weapon wasn’t engaging one of the croaks that ran past him, so he just bopped one rather than spraying down like four. Then I got to live the dream - the hand of judgement was within 5” of the judicator, so the croaks got to be pow 14 with their darts, and did like 40 damage to the judicator, and the glacier king easily finished it off. At this point, hand of judgement couldn’t realistically kill my glacier king, so I just blocked my caster from assassination, and finished off the remaining models.

 

Master’s qualifier
Round 1: Nathan with eMorv/eKromac
A leyline listener! And also, my fourth game against Circle - somebody was apparently upset about me switching to trolls.

I dropped pGrim, since I’m well aware of how good eKromac is into Runes. As predicted, druids were a huge problem for Grim, since only him and the scatergunners could even damage them, and Nathan did a great job at keeping the UA and leader behind cloud walls at all times. Unfortunately, his shifting stones were not as well protected, so the glacier king broke one set a turn. After the game, he mentioned that he didn’t have much experience into trolls, but recognizing it as a strong gunline, he applied his cool anti-legion tech, namely charging into a bunch of croaks, then sprinting forward and engaging some more. This didn’t quite work out, since Grim aimed, far struck himself and just needed a boosted (puppet strings) 9 to knock them down in melee. He lost two heavies that way, and then a third who wandered too close to the glacier king and got feated on and frozen. Kromac without heavies didn’t have a great chance of killing the glacier king, so he went forward into charge range of the king and that was that.
 

Round 2: Scott with eMakeda/pMorghoul
I dropped pGrim again here, and he dropped pMorghoul - who actually has a pretty decent matchup into both my lists, I believe. The game started out great, with the croaks nearly killing both the titan gladiator and bronzeback, and the feat holding the rest of his speed 3~4 models in place. He responded by feating on the Glacier King, and jamming with the Cyclops Brute, and I couldn’t quite come up with a plan that would allow me to kill both aradii without immediately losing my Glacer King (and therefore the game). Unfortunately, he forgot to cast safeguard on himself, so the glacier king backed out of the feat, shot Morghoul and pushed him away from his only shield guard. Grim then advanced, bola’ed him, and 10 croaks killed Morghoul easily.
 

Round 3: Jeff with Denny3/Goreshade3

This game was also streamed. Essentially, the way this game went down was that he flanked super hard with his cav and sent everything else down the cener. I focused into a tight formation in the center, and focused on the scenario (recon). On the bottom of 2, I managed to clear the zone, kill all but one of the blackbanes and feat on a couple cav models, though he had managed to kill around 10 of my croaks, and even managed to turn two of them into ghosts in the previous turn. I put  my caster in the zone and scored three points - I guess this is the Grim gambit? It feels very similar to the Krueger gambit. Anyways, he went for the assassination, but Goreshade was hanging so far back that he wasn’t in range to get his free spell, and since he forgot to light cav, he had to use two mockery of lifes to stationary Grim, meaning he got 2 unboosted 12s from siphon bolt and and unboosted 13 and 14 on me from the nyss, which left me on about 9 boxes. I counter assassinated pretty easily, since Goreshade was like 8” away from grim.


Round 4: Trenton with eVlad/Harkevitch

Whelp, I was locked in to Runes of War, but both of his lists were actually decent matchups for Runes (I thought). He dropped Harkevitch with double conquests, and the first four turns of the game can be summarized by runeshapers and boomhowlers uselessly flailing at each other while the conquests kept shooting, and my heavies advanced up the table way too cautiously. Eventually it came to a point where I sent Mulg and the Earthborn far enough forward to threaten the entire zone, and he decided to charge and pick up Mulg. He got both conquests on Mulg (though if Janissa would have been 0.25” to the right, he would have gotten stuck on force lock and immediately lost) and killed him. I responded by sending a raged earthborn onto one conquest and strangleholding another. Unfortunately, I sent the Earthborn too close to the strangleheld conquest since I was borrowing Boomhowler’s melee weapon. I left the conquest on four boxes when all was said and done (and after Janissa did almost no damage with her armor-piercing charge), but he repaired 10 damage on it from the mechanics, and was able to kill my Earthborn with the other one. At this point I’m pretty screwed, so I sent in the axer to finish off the heavily damaged conquest, and the mauler to wail on the more healthy one (it had taken some incidental damage from Doomy’s feat, but I think that’s it). My plan was to break one side and stranglehold it so that hopefully the mechanics would fail their repair and the mauler would live. Instead, the mauler rolled fire and killed the conquest basically by himself. One razorwind assassination attempt later, and I won the game and got into the master’s finals.

 

Master’s Finals:

Round 1: Tom Guan with Haley3/eHaley

I saw Cygnar, so followed my troll guru’s advice and immediately dropped Runes. He dropped Haley2. Tom, being Tom, went for a top of 2 assassination, but backed out belatedly when he remembered protective fit, and just casually killed Mulg and feated on most of my army instead. This game, I remembered I had Stranglehold, and spent the entire rest of the game Strangleholding his Stormclad, while my battlegroup bumbled around doing almost nothing and dying spectacularly (especially with how badly I mishandled trying to kill thorn on Haley2’s feat turn) - and the frigging Runeshapers killed everything on the table. Seriously, over three turns, my ~8 surviving Runeshapers killed every gun mage, every B13 member, every stormlance, most of the support and most of the Stormclad, and won me the game on scenario. There was an exciting incident where a full camp Haley just ran towards Doomy, but I pinned her in, and walked behind a wall, and that was that.
 

Round 2: Dan Yount (again) with eKrueger/Brad

Hah, Runes vs Brad again, and yet again there’s not too much to learn from this game. This time around, I wasn’t as screwed by terrain (both sides of the table would have let me have a wall in the recon zone), so I actually properly constructed Fort Doomshaper. I even killed my own objective just to make sure he couldn’t get synergy from it (and light my Earthborn on fire, though he deserved it for requiring 7 attacks to kill an objective). Most of my Runeshapers flanked super hard, but ended up being completely irrelevant. Dan saw a chance to take a scenario lead, so he ported Brad onto the flag, and backed his entire army up to barely contest the flag. Unfortunately, it looked like Brad was approximately within 11” of my Mauler (and I didn’t like my odds of playing the scenario game), so I set up both of my heavies to push the Mauler, put Fortune and Rush on him and caught Brad in Doomy’s feat. The Mauler was about 10” away after the push, so charged, and killed him with a fury to spare.

 

Round 3: Jordan Nach with Durgen/Macbain!!!

I decided to drop Runes, since I absolutely live in terror of the Earthbreaker, but Jordan decided to drop Macbain!!! instead, since he felt it was fine into Runes, and he wanted to be unlocked for the finals.

I love the plan of his list - he goes first (because of anastasia), his entire army ADs (thanks to Highborn), then runs full speed. The next turn he feats on the 8 most brutal solos (and especially the steady ones) and runs again into your entire army. Then you have to deal with invulnerable weaponmasters in your face for the rest of the game, and a Galleon shooting and dragging in heavies.

I responded to this gameplan… poorly. The Runeshapers did good work (and I must have made 60% or more of my tough rolls, where he only made like 5 or so the whole game), but I sent Mulg and Janissa in on a cute Tectonic Shift + Runebreaker plan, which allowed him to drag in and kill Mulg. Then I absolutely had to kill eAlexia, which cost me the Mauler, and brought him up to 3 scenario points, whereas I failed to clear the zone and didn’t even got to 1. The next turn, I scored to 2 points and killed most of his army (except hawk, who spent the rest of the game punching the kriesltone - it made like 7 tough checks in a row) - and I mention that my only out is if my EBDT and Axer (without the armor bonus from the Krielstone) somehow manage to survive and contest for 2 whole rounds against a Galleon I couldn’t do anything about. The Galleon made 7 attacks per turn (thanks to jackhammer), and managed to miss 8 of them against my def 12 Earthborn (and didn’t roll great on the damage he did get), so I contested twice, killed his two models that he sent in to contest and won on scenario, despite being obviously outplayed.


Round 4: Jeff Everitt with Issyria/Ravyn
 

This game was horrible. Absolutely not worth watching - and not just because I was locked in to Grim (though that didn’t help). I’d been talking with Jeff and the other Canadians and I just couldn’t come up with a plan to beat his pairing, even with Runes, so I was hoping to dodge (and I hear that Ryan came within 4 seconds or a tough roll of making it to the final and at least letting me play a game).

Ravyn tier shot a bunch, all my infantry died, I screwed up the one out I had, Glacier king died to slightly above average dice. I made 2 attacks, killed 0 models, lost all but the impaler and the Krielstone and conceded after 3 turns. There, now you don’t have to watch it either. 

Jan 15, local 50 point Steamroller

ENDING 4-0 AND WINNING THE TOURNAMENT

I won the tournament! Had a great day playing against some tough opponents in a 16 man event. ADR was in effect, and we were beta testing some of the new scenarios (so no pictures or scenario details).

Game 1 vs Charlie’s Krueger 1

I picked Thyron into this matchup. I figured if he picked Kromac2, my Issyria list would have trouble, and Krueger1 could also shock Issyria with lightning. I have to say that Krueger1 was better than I expected. He had a ton of attacks. For ADR, I swapped out Aiyana and Holt for two MHA, and the Magister out for Madelyn.

I think I went first. The sides were pretty even. This was a new scenario with two flags and two objectives, and ended up being rather interesting. I ran everything forward trying to get where I could threaten stuff. Storm Rager went on Skeryth, Assail on the Banshee.Banshee towards left flag, Thyron central, Halbs on the right and Sentinels behind them with Infiltrators AD centrally.

K1, he also runs up and gets in charge range with some of his stuff. Punch goat is off to my left, ready to challenge the Banshee. Megalith moves a little to the right and tries to throw a spell, but nothing comes of it. Krueger stays behind his objective and the Blood Weavers are left of center.

T2 Enough is in charge range that the Infiltrators get to do some work this turn. Thyron upkeeps spells and casts Onslaught. Infiltrator charges do some damage to Megalith and a Feral, but nothing too serious. I try to take out one of his two stone units, but fail to break it. I end with Infiltrators in his face, Halbs just behind them, and Sentinels just behind them on my right flank. The Banshee is behind a wall daring the goat to get closer, and the Pain Knight is a little right of center.

K2 He feats and uses a combination of attacks from all his models and Electroleaps to kill nearly all my Infiltrators (2 of them had been stuck behind other models due to a positioning mistake, but this actually preserved them for late game, which was actually awesome) all the Halbs except the leader, flag, and 1 more, and 2 Sentinels. The volume of attacks he was able to put out was impressive. He also caught Madelyn and both MHA. Ended with only Krueger in a unit of stones. I score on both flags this turn, going up to 2 points. Megs also had his animus up.

T3 I feat , everything charges under Onslaught. Banshee kills punch goat, Pain Knight kills a Feral, and Halbs and Sents kill Megalith. With a few attacks thinning out the Blood Weavers, he’s left with about half of them, 1 heavy, 1 broken stone unit, 1 full stone unit, and a Gorax. I end with a Banshee getting a point on the left flag and something else (I think Thane) getting a point on the right flag.

K3 He tries to come back and does manage to kill a bunch of my Sentinels and finish off all but the flag on the Halbs, but I’ve still got Skeryth, Thyron, and a Banshee with I think 5 or so Sentinels. His Pureblood stays behind his wall and sprays obnoxiously, killing the Thane., Gorax doesn’t do anything, and Blood Weavers are having a hard time killing enough. Stone UA and the Druid Wilder are contesting the right flag, a Tree, Blood Weaver, and a Stone are contesting the right one. Krueger used Tornado to knock down Skeryth, but he didn’t hit anything.

T4 The remaining Infiltrators charge and kill the Stone UA and the Wilder. I didn’t expect to get the Wilder, but some good rolls meant clearing both zones and killing his objective were possible. My Banshee also could charge Krueger, but I held onto that until after everything else moved. Sentinels missed a couple attacks, but one managed to get around Krueger’s feat and put a bunch of damage on the objective. Nice! If I have to, a Banshee shot might finish it (need to roll a 10 on boosted damage). Skeryth picks up his horse and trundles to the right flag. Thyron charges from behind his wall thanks to Onslaught and clears the stuff around the flag, ending base to base with it. This opens up the Banshee charge lane to the objective. Banshee charges it and kills it for the 5 VP win.

Thoughts - Thyron’s list of 3 waves of infantry with heavier guys mixed in worked fantastically, exactly how I wanted it to. Skeryth is a terrifying man to deal with in this list, the Banshee is solid, and all the infantry is self sufficient enough that anything Thyron does for them is just gravy. The feat meant I was easily able to hit the higher def warbeasts, and their naturally high pow was fine as is. Krueger1 also hates it when you Shield Wall and Defensive Line to make his electroleaps struggle.


Round 2, Issyria vs. Albert’s Haley3

He won the roll to go first, so I pick the side with a wall near the flag. This scenario had a central zone and two flags.

H1 She runs everything forward. Big forest towards the left touching the zone. Gun Mages run left of the forest mostly, Trenchers cloud up with Tactical Supremacy, everything else runs behind them (Stormblades, Captain, Storm Lances, arc node light jack) and Haley summons her BFFs.

I1 MHSF walk up and shoot, kill about 3 Trenchers. Stuff runs up, Issyria towards the left to get behind the wall. Hyperion towards the center, Imperatus and Discordia off to the right. End with Discordia’s Imprint running on a number of MHSF and Inviolable Resolve on Hype.

H2 About a third of my MHSF die this turn to Gun Mages and assaulting Storm Lance electroleaps. No other damage done. Clouds go up again, but everything is getting closer.

I2 Issyria feats, Blinding Light hits the Gun Mages (bad news bears for them) before using Velocity to get back behind the wall, and everyone shoots. Issyria keeps some focus, Discordia kills a bit, Imperatus kills some Storm Lances, and Hype does a lot of work. MHSF also make some good shots to thin out his army. Definitely feeling confident here. I clear the zone for 1 point.

H3 Gun Mages that can’t shoot are REALLY sad. They just run at Issyria to be threats next turn. He makes some more attacks, damaging Imperatus and killing more MHSF, but honestly does little else. I don’t have many MHSF left by this point, but they’ve already done great work. Haley dominates her flag for 1.

I3 This turn could have gone better for me. Hype gets 1, others don’t get any. Issyria Blinding Lights the Gun Mages again. Elara charges the Gun Mages, needing boosted 7’s to hit, and misses both initials on the first one. Ouch. She was supposed to hit and use Side Step to kill 2 Gun Mages and get back to safety. Instead she’s at a bad position with her back arc facing more enemy than I like, but buys a final attack to kill one Gun Mage and get Hyperion 2 focus total. After clearing up a few more enemies and forcing the Gun Mages to fail a command check, Issyria ends on the flag, getting me up to 2 points, and my Soulless keeps him from scoring again.

H4 Pendrake takes a long shot at Elara and hits her in the back. Rolling at dice -4, he needs a 9 to kill and rolls…. a 7. Phew! Lancer gets into a spot to arc a spell at Elara, but Issyria uses Arcane Void to cancel it. More resurrection, more MHSF dying, Soulless dies, a little more damage on Imperatus, and he ends at 2 points, but his Gun Mages fail the command check again, allowing me to get to 3 points.

I4 Gun Mages are scared and too far away to do anything for the rest of the game. I’ve got a problem with too many models to kill and an injured Elara I really need to protect. She ends up just running for the deployment zone, completely out of reach, but obviously out of allocation range. Hyperion has a shot onto a Stormblade next to Baby Haley, but needs to roll a 9 to hit. Issyria Ancillary attacks him, and I roll… DOUBLE SIXES. Crit consume removes the Stormblade and Baby Haley from the game, doing a bit more damage. This is huge. Everything else gets up and makes some attacks. I finish killing all the Storm Lances, but I’m not able to get to his flag. I go up to 4, he’s at 3.

H5 It’s close now. Haley continues to jam my army, but she’s losing models fast.His Lancer gets within contest range of my flag, and he jams Imperatus and Discordia with his Squire, a Stormblade, and Grandma Haley. He doesn’t have much left, but it’s getting really close with the scenario. He ends at 4 points.

I5 I pop Imperatus’s Phoenix Protocol, as he is likely to take a free strike charging the Lancer with a crippled shield from a Haley, and I don’t want to risk a huge damage spike costing me the game. Discordia tramples over the jammers and sits angrily by Haley’s flag. Hyperion scoots back to clear Imperatus’s charge lane, but hits the 7 to punch the Lancer and ends him at dice +4. I win the game with 5 VP.

Thoughts - this was a really awesome game. Albert was a great opponent. There were a few super key dice rolls that would have drastically changed the game (Gun Mage command checks, Hype crit, Elara missing attacks, Pendrake not killing Elara) but it went just enough in my favor that I was able to pull out a win. I think I would play this list vs. Haley3 again, but once again scenario is a problem with so few models on my side. It’s an insanely hard army to chew through, though, and a lot of fun.


Game 3, Thyron vs. Karston’s Grissel2

He chose to go second so he could score first since the scenario design very much looked like a “whoever scores first wins” type of build. Two zones, one friendly, with objectives. The game itself was quite straight forward.

T1 I ran everything forward. MHSF (ADR’d them in for the Infiltrators, swapped in an MHA over a Magister) are already in his zone, Sentinels behind them, Halbs on the right over my zone. I just ran as far as I could.

G1 He uses Dash to run forward, but forgets to feat.

T2 MHSF get some great shots on the Stone and kill a few of its members. They’re mostly just outside of reach to practically his whole army. Pain Knight central, MHA on the left, Sentinels mostly behind MHSF with a few more aggressively positioned to bait Vengeance. Banshee shoots a Champ to kill it and knock down 2 others. Halbs charge some Champs and some Warders that Aiyana had Kissed. Dice explode and end everything by murdering 3 Champs and I think 3 Warders. Thyron is in his zone with Onslaught and his whole army just jamming the crap out of the trolls.

G2 He lost a lot more than he expected. He does manage to kill some stuff, but it isn’t nearly enough. Mulg comes out to eat Halbs, Warders kill anything they can get their hands on, and he fails to kill Skeryth with Grissel’s gun. I score on his turn, going to 1.

T3 Sentinels Vengeance, kill or damage Warders and Champs. Skeryth clears out some models, Thyron feats. Banshee charges Mulg and leaves him on 4 after some bad dice. Sentinels charge and kill a bunch more, and clear a path for the MHA to charge Mulg and finish him off. I actually forgot to activate the Halbs, but I was really far ahead this game, and they were already doing their job of keeping his whole army away from Thyron. I go to 2.

G3 His dice fail him spectacularly, and his attacks leave Skeryth and the Banshee alive. More Halbs, MHSF, and Sentinels die, but not many. I go to 3.

T4 Sentinels charge a Kissed objective and I dominate once more to get 5 points.

Thoughts - I love this list vs. Trolls. It’s super fast and able to easily protect the Sentinels long enough against his very punchy army. He forgot to feat and made some mistakes, but it was a really long day for him (drove in from Witchita Falls) and the dice were crazy one sided. Still, I was shocked at how well I kept him from even touching my zone.


Game 4 vs. Bret’s Runes of War

Having lost against Runes at the last tournament, I was anxious to try it again with a new list. I won the roll to go first. The scenario looked very hard to score, with 4 flags and 2 objectives. That being the case, I chose to give him the table edge that looked like it would make the walls hard to place. He actually had to place them vertically instead of horizontally, or else they couldn’t fit at all. I used ADR to take the same list I had the previous game.

D1 He runs stuff up with Runeshapers spread out all over the flanks and the Stone in a konga line in the center. Fort Doomy bricks up.

T1 My MHSF all run and punch up behind a giant stone pillar obstruction in the middle of the table, looking to aim and shoot his Stone next turn. Halbs Shield Wall on the right, Sentinels run on the left and try to stay out of Runeshaper range, Banshee left of center and Skeryth right of center.

D2 He runs a Krielstone member up really far, then the Mauler gets an Axer animus, walks forward, and chucks the dude into my MHSF, killing 5 of them. Everything else moves up and bricks.

T2 Lots happened here. Centrally, my 6 MHSF shoot the stone and kill a few members of the unit. On the right, Halbs charge and kill a few Runeshapers at max range. Because of the giant middle obstruction, it’s basically a unit of Halbs vs 2 units of Runeshapers on that side. I save the mini feat. In the middle, Aiyana Kisses the Mauler, Banshee knocks down an Earthborn behind a wall, and 5 Sentinels charge the Mauler to kill him and a few Runeshapers on the left. Thyron has Onslaught up and stays safe.

D3 On the right, Runeshapers kill a few Halbs, but not much. One knocks down 3 of them. The Runeshapers and friends kill a bunch of Sentinels, clearing a path for an Earthborn with Rush to charge the Banshee. His dice fail him and the Banshee lives with only a left and movement up.

T3 Sentinels Vengeance the Earthborn and manage to kill him. Arcanist repairs the Banshee, who still has Assail up. With Onslaught, he charges Mulg and misses both attacks, needing 5’s to hit. This was actually a good thing for me, as a slower Mulg is easier to deal with. Sentinels kill more Runeshapers, too, but I’m running out of them. MHSF shoot the stone some more, but I don’t think I killed more than 1 this time. On the right, Halbs clear out the Runeshapers and my MHA runs to claim his flag for the first VP of the game.

D4 More Runeshapers attack Sentinels. He kills the Banshee with the Axer, Mulg trundles forward and kills Aiyana, Holt, and a few others with Goad. I go to 2 VP since he’s unable to contest.

T4 Thyron now only has one job - survive. Sentinels at the point are just keeping Runeshapers on the left from scoring (not hard in this silly scenario), and get some help from the Arcanist who runs just to be in range of contesting. Pain Knight and Halbs charge, killing his objective and killing I think the last of the Runeshapers on the right side. All my MHSF are gone, but my brave Soulless runs to engage Mulg. I go to 4.

D5 Mulg frenzies. He’s Threshold 10 and he rolled an 11, and completely obliterates my Soulless in a fit of mindless rage. Very impressive. Bret’s Axer Threshers against Skeryth and some Halbs, manages to unhorse Skeryth, but leaves him alive. He is about an inch or so short of getting a Stonebearer into contesting range, and I win at 5 points.

Thoughts - okay, so ignoring the bad scenario, this was a pretty fun game for me. I felt pretty good about how the piece trading started (MHSF killed by Mauler killed by Sentinels killed by Runeshapers killed by Sentinels etc) and felt really good at how I protected Thyron. Made sure he was more than 11 from Mulg and had no friendlies within 6 to get goaded onto. Halbs, Sentinels, Skeryth, MHSF… everything this game did amazing work. The MHA was my favorite, and she never made a single attack, just sat on a flag for a few turns.


Wrap up thoughts

Overall, I really liked this list pair. Thyron was incredible against melee armies, and Issyria is fantastic against ranged or magic heavy armies. I need to work on the ADR, as I wasn’t able to swap out exactly what I wanted with Thyron sometimes. I might buy a second unit of MHSF to run with Eiryss3 in Issyria’s list with the credit I won. I think being able to drop Imperatus for a second MHSF unit is insane, or drop Hype for MHSF and Electromancers. The Thyron list worked excellently with the MHSF and Infiltrators swapping out. I loved having 3 units come in waves that hit progressively harder. It was very powerful, and I kept the most important stuff safe until it could get there.


I don’t know that either of these lists would work well into Bradigus, and some Legion might be tricky, but they’re excellent lists overall. I’m really happy with them and might play around with them some more while I have Rahn on the sidelines.